@TheMogMiner recently made a very informative post about why CD-i emulation is so difficult and why it's unlikely to improve anytime soon. @Interact_Dreams summed it up nicely here, I recommend anyone who asks about the subject to give it a read. https://cdii.blogspot.com/2021/03/the-developer-behind-mame-cd-i.html …
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It's not quite as simple as just dropping in a new library, and away you go. The N64 had a vector coprocessor (the RSP) which handled the calculation side of both the graphics and audio stack. HLE-ing the N64 still required reverse-engineering the routines uploaded to the RSP.
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Overall, there were roughly 20-40 unique sets of microcode routines. Some were used by only one or two games, some were used by a fairly large chunk. So it's not entirely the same situation with the CD-i.
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