The whole multiplayer Steam-session issue that's affecting #StardewValley is unfortunate, and a bad look.
This is exactly the sort of thing that a competent QA team would flag prior to release. But I'm not sure SDV even has any proper QA on PC prior to any given release.
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I wanted to look into it, but I spent a day trying to get up and running in a decompiled environment The game was written using XNA 4.0, a library that was EOL'd 5-6 years ago, and is a nightmare to get running with modern version of Visual Studio.
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As far as the situation goes: - The game apparently starts up, believing that it is not actually part of the current Steam session. - As a result, no Steam-related APIs are available. - It seems to be the fault of the 3rd-party Steam library.
12.29 - 10. helmik. 2021
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