I know I follow some people who are all about shader tech, so I'm posing this question: If you had to limit the potential for photosensitivity triggers entirely in post-processing, on an engine using TAA, without the option to keep RT history, what would you do?
The important thing to keep in mind here is that photosensitivity is a very broad thing. It doesn't necessarily need full-field flashing, and the periodicity that can trigger an event is highly variable. A reasonable solution doesn't simply involve "yeet every X frames".
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Understood...but that means you'll need more than X frames of history (not necessarily the whole framebuffer ofc)
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Like my impression was that certain seizures happen in single-digit hz which would be a fairly significant X.
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There are admittedly entire industries involving this, including the Harding "FPA", operated by Cambridge Research Systems Ltd., which honestly strikes me as fucking ghoulish that they charge money for the benefit of not potentially killing people: https://www.hardingfpa.com/
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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