I could very well be completely off base, but from what I remember, it arose as a contrast to the increasing number of studios being snapped up by publishers; an unspoken pledge that the development process there would be different, more personally focused.
One of our graphics coders also wrote our input system and our localization system. One of our original UI coders now works on a feature team. One of our engine coders has pulled double-duty on gameplay mechanics. I started out as a gameplay programmer and moved into UI.
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Sure, but you all switch between things you're good at. Small-scale means people also have to do the things they're bad at (that including marketing more often than not)
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Not really. We have enough support staff to handle the support roles outside of active development, but beyond that we've all had to wear multiple hats. Even on areas of coding, or art, that we aren't necessarily good at.
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