What *is* an "indie" developer? A thread. To me, the term "indie" is one of those intangible things in gaming that has changed over time. I'm not sure if that's necessarily good or bad. But to me, it has always meant "privately owned", compared to a publisher-owned studio.
In that case, all I can say without breaking NDA is that your understanding is incorrect. As far as programmers, artists, and designers go, there has been an enormous amount of jumping between specialties.
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One of our graphics coders also wrote our input system and our localization system. One of our original UI coders now works on a feature team. One of our engine coders has pulled double-duty on gameplay mechanics. I started out as a gameplay programmer and moved into UI.
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Sure, but you all switch between things you're good at. Small-scale means people also have to do the things they're bad at (that including marketing more often than not)
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