What *is* an "indie" developer? A thread. To me, the term "indie" is one of those intangible things in gaming that has changed over time. I'm not sure if that's necessarily good or bad. But to me, it has always meant "privately owned", compared to a publisher-owned studio.
It occurs to me that over the past decade or so, there's been a gradual refinement of what people perceive as "indie", to the extent that people might accuse a successful, but small, group of developers as not being indie "enough", as if it's some modern form of "street cred".
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So what really *is* an "indie" developer? Is it a single person, toiling away in obscurity until their big break? Is it a private group of 5 people? 10? 20? At what point does a studio go from being "indie" to being just another entry in corporate hegemony?
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To me, it always comes down to the attitude with which the person, or group of people, approach development. The valuation of individuality, of opinions, and of being able to express differing views constructively without reprisal. Am I wrong? I could be. Let's hear it.
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I think one of the pile of meaning associated with indie is "small-scale". Where a small number of people work on one game (because they can't do more) and have multiple hats (because, again, no choice) which, when it works (which is not often) gives very tight, focused games
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Uplink, Minecraft, Factorio, Kerbal Space Program, Stardew Valley... now they're either brought or regular publishing houses by themselves, or weird :-)
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