Given that my followers are mainly bots from my Mojang days and a handful of retro gamers, nobody who needs to hear this will hear it, but: If your entire approach to UX design is "I understand it just fine, the users should, too!", then you pretty much can just fuck right off.
I would look into the concept of "frame theory" as it pertains to sociology. It's not a hard science - very little is - but the first step is to be able to mentally put yourself in the user's mental frame rather than yours, the developer's.
-
-
I need hard guidelines :)
-
That *is* a hard guideline. If you are unable to at least temporarily dissociate your thought process from that of a developer who knows everything about the software's functionality, and associate it with that of a user who has never seen it before, then it's an issue.
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.