Given that my followers are mainly bots from my Mojang days and a handful of retro gamers, nobody who needs to hear this will hear it, but: If your entire approach to UX design is "I understand it just fine, the users should, too!", then you pretty much can just fuck right off.
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Ok, so what _is_ good UI/UX design? and where do I learn more?
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I would look into the concept of "frame theory" as it pertains to sociology. It's not a hard science - very little is - but the first step is to be able to mentally put yourself in the user's mental frame rather than yours, the developer's.
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