Flat-screen TVs are the worst thing to ever happen to gaming. I used to be an expert at Guitar Hero, Rock Band, and other music/rhythm games. At NordicFuzzCon '19, when there was a system connected to an actual CRT, it was like nirvana. Not anymore. It's all laggy bullshit.
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Vastauksena käyttäjälle @TheMogMiner
I wonder if that's one of the reasons these games fell out of favour?
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Vastauksena käyttäjälle @whybrow_joel
No, the reason the games fell out of favour was pure market saturation. I have a pretty extensive series of tweets from a while ago as to what it was like being on the porting team from all of the Wii versions of GH developed by Vicarious Visions except GH3, but to summarize:
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Vastauksena käyttäjille @TheMogMiner ja @whybrow_joel
Both HMX and ATVI independently came to the conclusion that they could somehow sell a copy of either Rock Band or Guitar Hero to every person on Earth if only they pushed the correct genre buttons, overlooking the fact that some people just don't like music/rhythm games.
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Vastauksena käyttäjille @TheMogMiner ja @whybrow_joel
Anyone with their finger within a mile of the pulse could see that that wasn't the case, but both companies plodded along with quarterly updates anyway, HMX with Green Day, Beatles, LEGO, et al, and the latter with Aerosmith, Metallica, Van Halen, and Greatest Hits.
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Vastauksena käyttäjille @TheMogMiner ja @whybrow_joel
By both drenching the market in disc-based titles, as well as pushing "new" peripherals with each yearly refresh in order to widen the profit margins, the market put its collective foot down. In early 2011, GH failed, and RB shortly thereafter aside from DLC.
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Vastauksena käyttäjille @TheMogMiner ja @whybrow_joel
Both companies opted for a reboot after some years, and both failed abjectly. In late-stage capitalism, studio heads are not required to learn, so rather than the right call, they decided people just wanted the series taken in some radically new UX direction. They were wrong.
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Harmonix had a clever solution for the lag issue anyway, they implemented a microphone and a photodiode so that Rock Band 3 (I think?) and onward could auto-calibrate. Guitar Hero never had such an option, though.
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