Kaneko SH2 SuperNova started as a 'update this code' job, but quickly evolved into it's own thing, requiring extensive work on improving the hardware emulation. Psikyo's SH2 platforms were interesting, although I have to be thankful to others for figuring out the blending there!
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bouncing ideas around regarding the Data East encryptions, with Nicola ultimately figuring them out was fun too, as was working on the emulation of the systems that was then unlocked by that progress, eg. Osman, Charlie Ninja, PartyTime
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The extensive reworking of the Data East video implementations that led to was also rewarding, as was combining it with the protection research Charles had done, bring many previously emulated Data East games up to scratch. I also made many improvements to Data East MLC
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It's a shame I never figured out how the video decoder on DragonGun worked, as the missing backgrounds there really stick out. Data East cassette improvements would have been more fun if a significant number of the games weren't being hoarded.
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Extensive optimization tasks, such as getting the Cave CV1000 games up to speed (both the blitter, and getting the SH4 recompiler running) were something different, likewise Sega's Cool Riders, which also required heavy optimizations due to the wacky compressed sprites.
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Small tweaks to existing drivers, such as getting the crowd to show in the Taito F3 football games also spring to mind as memorable, but I know deep down the entire video code there needs rewriting, and I haven't done that!
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Even some of the video slot machine drivers were fun to work on, such as the Igrosoft one, and the Amcoe one. I'll never want to play the games, but that doesn't take away from the enjoyment found in getting them running.
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In more recent years, the extensive reworking of the 'Seta SSV' and 'Seta 2' drivers to add a whole bunch of missing video effects has also been a personal highlight, especially SSV as it turned out the effects were being used in many more places than anybody had ever reported.
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.. but yeah, even without thinking about the hundreds of individual drivers for one-game PCBs, there's a lot to reflect on, although I'm probably just trying to convince myself that I haven't wasted my life!
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I can sit here and watch people stream, see things I either emulated, helped to get emulated, or improved significantly, and that does make it all seem worth it, although I also can't watch without feeling anxious, hoping the emulation doesn't fail in some way, but that's just me
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Hey dude, I know we don't really get along that well, but this was a pretty powerful thread. I appreciate you taking the time to write it.
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Vastauksena käyttäjälle @TheMogMiner
Well I thought it was more just me rambling about memories, but I'm glad you got something out of it :-)
0 vastausta 1 uudelleentwiittaus 2 tykkäystäKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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