100% true. In the run up to the gold-master date, the project managers make a ton of difficult calls when it comes to waiving or known-shippable-ing bugs. The closer it gets, the more likely a bug will only be fixed if it violates Lot Check (Nintendo), TRCs (Sony), or TCRs (M).https://twitter.com/KrisInVR/status/1336039615203999745 …
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Since the Wii had no provisions for post-release game patches, it simply never got fixed. The game is a buggier experience because of that. It can certainly be argued that perhaps more time should be blocked out for bug fixes, but that's unrelalistic.
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*unrealistic. Games have an intractable level of code complexity these days, and there will *always* be edge-case bugs that end up getting found, but which are so rare or so hard to pull off by the average player that they aren't worth the development time to fix.
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All that said, I want to give props to
@KrisinVR and everyone else who works QA. There's a perpetual "devs vs. QA" dynamic in game development, and honestly, fuck that - QA *are* devs. Testers are *the* most important devs on a project. They keep the rest of us honest.Näytä tämä ketju -
Testers are the people who ensure that a company doesn't put out a game that runs on exactly one configuration of PC, or that doesn't crash every 3 minutes. You can have the most visually compelling, easy-to-play game, but if it's a buggy shit-heap, nobody's going to buy it.
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