How's it going? I really want to know.
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Thus began what I call "the dark times". I promptly fell off the wagon. We piled more work on one of our already-task-loaded concept artists to compensate. Who himself is an amazing concept artist, but very much not a UI/UX person.
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When the concept artist in question was unavailable, I tried to make do with hastily-assembled concepts made by eitehr our lead designer or our CEO, but the resulting concepts left a lot to the imagination, not the "here's what it'll look like in-game" I was used to.
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