no.
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Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Are contemporary versions on way less powerful hardware ports? It was called a 'port' when they made a version of Space Harrier for the Atari ST, a system which in no way could do it.
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At the time they were called ports, as there was no real concept of a source-level port. Doom was one of the first truly portable engines, however. It can be argued either way about the SNES "port", as it wasn't C code cross-compiled to 65C816.
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You can ask them, but most probably won't care
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Maybe my definition of port is wrong, I'm happy to be corrected. What makes this *not* a port? it is because it's unofficial?
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It's a matter of opinion. These days, in game development at least, a "port" generally involves swapping out platform-specific code while compiling the core game code and assets with as few modifications, if any, as possible.
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I agree with you - ports are relatively easy! I had to recreate the levels (and the level editor), the graphics, the music, the sound effects and the most of the code. However it's recognizably Doom - you would recognize the levels, the enemies, the music, the cheat codes, etc.
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Excellent work, by the way!
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Just wait until you hear that chiptunes are any music that includes a square wave or invokes a retro feel.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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