Having a tough time getting technical help with MAME. Needing to find out what offset MAME allocates the Sonic the Fighters polygon data relative to the machine
Pinging @TheMogMiner maybe?
Well, the bad news is that judging by src/mame/video/model2.cpp, the actual graphics drawing is processed asynchronously, so... honestly, I'm not sure. This is one of those cases where the MAME devs don't know much more than you do. :)
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It's not so much about what's "known", as it is the MAME devs instructing the hardware to do what it's supposed to do. I'm just starting to understand the XYZ structure of the polygon data, but as you've stated before, the hardware does what it does so it's not needed to be known
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Also, I just realized that because the drawing is processed asynchronously is why I have had a very hard time debugging a very specific issue in the game. I was looking for issues in the program CPU, but it's not going to be there, is it?pic.twitter.com/kx4sdav1l1
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You mean the texturing issues on the mat? Yeah, no.
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