Having a tough time getting technical help with MAME. Needing to find out what offset MAME allocates the Sonic the Fighters polygon data relative to the machine
Pinging @TheMogMiner maybe?
There is no particular offset since it's not CPU-visible. The polygon data is loaded at offset 0 in the memory region called "polygons". Like so: https://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp#L4411 … The first pair of ROMs are interleaved every 16 bits, likewise the second pair.
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Yeah, I did figure this out after a while. What I wanted to do was place a watchpoint on a particular address within the polygons (Sonic's head) and see what instructions in the program ROM were accessing those polygons to see if skeleton data wasn't far from those instructions.
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Thank you very much for your reply, it's greatly appreciated that you go above and beyond for support! Check out what we've managed to pull off in the last few days:https://twitter.com/biggestsonicfan/status/1290339127905271808 …
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