finally someone said it.
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I like whichever gives a better experience for a use case. Like, FPGAs are great for systems where you want to connect old hardware that does bit-banging and so is very timing sensitive (like CBM serial bus stuff). But software can often give a better audiovisual experience.
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Without emulation is FPGA even possible?
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Sure! You can study the schematics for a system, and assuming it uses entirely COTS parts, a flawless implementation on an FPGA is perfectly doable. But then again, so too would a flawless implementation of a software emulator be doable. That's the whole thing.
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I think where FPGAs shine the most is in rendering, especially with 2D/early 3D. Scanlines effects which commonly break when attempting to implement them on a GPU (and can be intensive to correctly implement on a CPU) are basically free on an FPGA.
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idk I'm personally rooting for FPGAs just bc they're helping identify+fix bugs on CPU emulation and they might end up as a good stopgap for ie speedrunning where even single frame differences matter, but hardware is becoming scarce
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I mostly agree, but you have to admit getting the OS out of the way does allow for more reliable performance. There's a lot of places in modern OS where latency builds up.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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I'm a bit shocked this thread was retweeted by someone who put a hell of a lot of time and effort into tracing a well known system on a gate level considering this thread is full of nonsense. Confusing times
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Since you're clearly so much more intelligent, please, share some of your very valuable time with me to clarify exactly what "nonsense" you're referring to.
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