It's honestly impressive how well Motorola 68000 assembly is both A) able to be manually reversed into C-like code, and B) understandable, even having never touched 68k ASM before in my life.
The other option is to emulate a model of player using a DSP56001 for all audio operations. This would need: - A working DSP56001 core - Working /DTACK emulation in the 68k core - Low-level SERVO MCU and SLAVE MCU hookup - Low-level drive emulation Very ouch.
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As much as I’d like a working 56000 to go with my 34010 project uh yeah the other route sounds much better.
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Personally, I'd like a working 56000/1 core to go with Konami's Polygonet Commanders, and to go with the SGI Indigo's audio hardware, and... But yeah, the other route is easier, even if P-Mack is slowly working on a 56000 core.
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