It's honestly impressive how well Motorola 68000 assembly is both A) able to be manually reversed into C-like code, and B) understandable, even having never touched 68k ASM before in my life.
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The thing that's not been going well is trying to intuit a set of behaviors that make all games equally happy based on pure observation of accesses to the chip itself; I figure by being able to know how all of the OS functions fit together, I'll have a better picture of it all.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Ooh, yikes. That’s a lot of undocumented equipment. I remember having to search through patents to figure out how the RSP depth buffer worked.
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Just being pedantic, but RDP. RSP was the vector coprocessor, the RDP was the rasterizer itself. And yeah, it's a lot of undocumented stuff, but the current emulation clocks in at under 1400 lines. The alternative option for fully-working CD-i in MAME is objectively worse.
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