@MameHaze Absolutely nothing, FYI
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I was wondering if it was related to unemulated DMA interrupts for a while, but having looked at all the interrupt code there's nothing to handle such things in any of the dumped games. I was wondering if there was a secondary DMA as there's a lot of code writing to nearby regs
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That's what I was thinking, at least tangentially. Gormiti in particular is interesting in that it writes to different, unknown, registers *in between* writing the tile data addresses for page 0.
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