not too surprised. Outside of the HotGen ones and some simpler use cases some key things are missing. Timer interrupts and Sound interrupts definitely need figuring out properly, but also this issue I mentioned with things like Gormiti, Wireless Hunting where no tilemap data
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.. is ever populated. Even the HotGen ones aren't perfectly stable. There's just enough different with the SoC to be annoying, but in many cases I feel like I'm working with incorrect data for the video.
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fwiw Lazertag is doing *something* (at least if you wait a while then return a status flag then wait a long while longer) however it does seem to be using the palette in a different way, and also seems to be another one that for the most part isn't copying tilemap data to ram.pic.twitter.com/pRwrUAVI4H
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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