@MameHaze Are there any SPG games that still need the CPU looked at?
Thanks for the info! I'll dive into it after the workday today. Got some time off from Tuesday to Sunday this coming week, so we'll hopefully see some results.
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Alright, sounds good. My gut feeling is there are bugs lurking in the new ops I added as I don't see extra DMA triggers for copying things like tilemaps (in reality the video extends SPG2xx stuff with high res, new layers etc. but not in the same way as SPG29x)
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So I think a bunch of stuff just doesn't get copied, because somewhere along the line the game code, which is presumably optimized to only copy what is needed, thinks it doesn't have to copy certain things. But yeah, any help with this is appreciated.
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