Fast-forward another couple of months, and in late January, there was an executive review of our progress on Phoenix. It went well. It went so well, in fact, that we were told we would be getting an extra year to polish the game up to a mirror sheen.
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Am I bitter that the series ended up going down in flames the way it did? No, not really. Anyone could have seen the writing on the wall that Activision were pushing the music/rhythm genre too far, too fast, in too exploitative a manner.
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But that is, to paraphrase
@zefrank, how capitalism do. It's all about making as much as possible as quickly as possible, and the realities of "Hey, we've sold music/rhythm games to everyone interested in music/rhythm games" be darned.Näytä tämä ketju -
In the long run, the majority of us have come out unscathed. I've moved onward and upward. I know that Eric certainly has - he now works for a small little company known as "Rockstar Games", and has worked on such obscure titles as "GTA V".
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And if I'm being perfectly honest, had it not been for me getting laid off, I never would have learned to mod Minecraft. I never would have gotten hired by Mojang and moved to Sweden. I never would have left and gotten hired by Arrowhead. It all works out in the end. ~Fin
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P.S.: Here's a video of us destroying some pre-release Guitar Hero 5 controllers that were no longer compatible with the retail game, for tax reasons:https://www.youtube.com/watch?v=u0aSpVk22gY …
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Good thread, thank you. I'm just sorry that things ended with VV the way they did!
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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