Eric's reign during the later Guitar Hero games - namely Band Hero, Guitar Hero 5, and Guitar Hero: Warriors of Rock - marked a sea change in how the coders were treated. Rather than being micro-managed, we were trusted to do the right thing, and largely left alone.
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Finally, a couple of weeks later, one cold February morning, an e-mail went out to everyone at the studio from HR: "The Q4 2010 earnings call is today at 4PM (our time). We will have an all-hands meeting in the kitchen at 3PM to discuss what this means for the company."
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Anyone who could see the writing on the wall could immediately clock what this meant. Some people were numb. Some were worried. But there were still some folks who wanted to believe that the company would do the right thing.
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Eric himself, an unending font of positivity, even told me during a quick chat outside the office: "I can't see how they would be cancelling the project. We just had a glowing executive review! It probably won't be that bad."
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I myself wanted answers, thus I went about trying to find a studio executive to give me some straight talk. After a good hour or so, during which the executives where nowhere to be found, I found the VP, Guha. Karthik (his brother) and Guha were co-founders and always good folks.
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"Guha," I said, "I'm freaking, man. Just tell me: Will I still have a job tomorrow?" With a sigh, he said, "Ryan, you know I can't tell you that. It could be considered insider trading. But if you are freaking out, take a long lunch with your roommates, but be back before 3."
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At that point, I pretty much knew what was going on. I drove home, had a long lunch with my friends who'd been previously laid off, talked about our plans for Bat Country Entertainment, and then drove back in time for the news.
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I ended up sending HR an e-mail pointing out that being on the autism spectrum, it was hard for me to process surprises, so if they would please come get me a few minutes before the studio meeting, that would be best. They did. Kathy led me to her office in silence.
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When I saw the director of coders in her office, I knew the score. I was told that the "Hero" Business unit was shutting down, given a document to sign for some severance pay, told that 500 people across Activision were being laid off - including 50 at VV - and that was that.
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Thus began one of the simultaneously best and worst years of my life - 2011. Where I taught myself Java, dabbled in some technically impressive Minecraft mods, released some games with Bat Country Entertainment on Xbox Live Indie Games. The rest is history.
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Am I bitter that the series ended up going down in flames the way it did? No, not really. Anyone could have seen the writing on the wall that Activision were pushing the music/rhythm genre too far, too fast, in too exploitative a manner.
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But that is, to paraphrase
@zefrank, how capitalism do. It's all about making as much as possible as quickly as possible, and the realities of "Hey, we've sold music/rhythm games to everyone interested in music/rhythm games" be darned.Näytä tämä ketju -
In the long run, the majority of us have come out unscathed. I've moved onward and upward. I know that Eric certainly has - he now works for a small little company known as "Rockstar Games", and has worked on such obscure titles as "GTA V".
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And if I'm being perfectly honest, had it not been for me getting laid off, I never would have learned to mod Minecraft. I never would have gotten hired by Mojang and moved to Sweden. I never would have left and gotten hired by Arrowhead. It all works out in the end. ~Fin
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P.S.: Here's a video of us destroying some pre-release Guitar Hero 5 controllers that were no longer compatible with the retail game, for tax reasons:https://www.youtube.com/watch?v=u0aSpVk22gY …
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