Graphics peeps: Could Rayleigh scattering cause a visible hue shift in an image viewed on a CRT monitor, either to the eye or in a photo?
Presumably, the glass used in CRTs is intended to be an ideal transmission medium, but in real life, nothing's ever 100% ideal.
@Atrix256
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Here goes with some background. Thread. This is what Vectorman looked like on the Sega Genesis/Megadrive. Except it didn't, really.pic.twitter.com/V5OCyvkwGr
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Vastauksena käyttäjille @TheMogMiner ja @Atrix256
IMHO, we'll never know what the intended look was supposed to be, unless you talk to the original developers. No two monitors are exactly alike, calibrated exactly the same, and as you said how the pictures were captured could have made a difference.
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The number of times I've seen an artist look at a game on a properly calibrated reference monitor I can count on one hand. In VFX it's a lot more common, especially in the final color correction stages of a movie where they look at the whole thing on...
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a calibrated projector, known screen material, same lighting conditions and at the same distance relative to screen size as you would expect for the central seats of a movie theater. Everything they can control, they will. We're not there in games yet.
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This is a very good and underappreciated point. It's also why in MAME we err on the side of giving the user too many knobs to twiddle with our HLSL post-processing pipeline. Do perfectly-calibrated arcade monitors exist? Sure. Were you ever likely to encounter one? Less so.
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Vastauksena käyttäjille @TheMogMiner ja @Atrix256
I think that's a good way to go, as long as the defaults for those knobs are set to what you / an expert would want the result to be. A lot of users don't want to tweak things until they get the perfect result for all games, but are happy with something that looks good for most.
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Agreed! Some of the improvements that my colleagues Jezze and Calamity have added over the years have involved tweaking the default 3x3 color matrix away from identity, but it's still a dead ringer for a well-calibrated CRT.
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