D3D9 should work, but maybe drivers support it less for newer cards now, or BGFX's D3D9 back-end is bad, or both, I don't know. OpenGL drivers are broken everywhere, it's a joke API, and Vulkan support on Windows 7 specifically is probably bad. So for Windows 7, stick with D3D11.
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Well, for the D3D9 backend I also need to apply a half-texel offset, but unfortunately all that does is solve the crinkly-looking text in MAME's internal UI. The actual system screen data never makes it to the back buffer. Will do more debugging tonight.
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If you believe it's bgfx, not user code, report bug, and provide repro case at github, not on twitter... ;)
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I've not yet ruled out user code, which is why I'm trying to debug it first. If it does turn out to be BGFX, isn't it better if I can provide a proposed fix along with the bug report? :)
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