I wrote a tweet yesterday about large file sizes for games where I made assumptions about their reasons and had it explained to me that I got it wrong. This was particularly kneejerky of me and I wasn’t, as they say, in my lane on that one.
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As hardware capacity increases, software demands increase to fill capacity. That's the world we live in. That's the world we've lived in for decades. But people not involved in the creation of such software decry "wasteful" use of resources without having the full context.
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Proportionally speaking, the jump from 10 gigabytes to 100 gigabytes for a game is no greater than the jump from 100 kilobytes to 1 megabyte. It just seems so much more so because of our desire to contrast everything against the machines of our youth.
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