I wrote a tweet yesterday about large file sizes for games where I made assumptions about their reasons and had it explained to me that I got it wrong. This was particularly kneejerky of me and I wasn’t, as they say, in my lane on that one.
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I hate to sound flippant - I do - but you need to consider the fact that even a mid-range graphics card these days has multiple gigabytes of VRAM, which directly translates to multiple gigabytes of assets - for *one* *scene*. How many scenes does an average epic title have?
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As hardware capacity increases, software demands increase to fill capacity. That's the world we live in. That's the world we've lived in for decades. But people not involved in the creation of such software decry "wasteful" use of resources without having the full context.
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