I wrote a tweet yesterday about large file sizes for games where I made assumptions about their reasons and had it explained to me that I got it wrong. This was particularly kneejerky of me and I wasn’t, as they say, in my lane on that one.
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As much as I hate to be the bearer of bad news, it isn't 2001 anymore, and the average particle system won't look particularly compelling with PS2-era texture resolutions and polygon counts. But fortunately, we don't live in that world anymore, constrained by 32 meg of RAM.
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I hate to sound flippant - I do - but you need to consider the fact that even a mid-range graphics card these days has multiple gigabytes of VRAM, which directly translates to multiple gigabytes of assets - for *one* *scene*. How many scenes does an average epic title have?
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