@plgDavid @TheMogMiner I need to look more carefully and thinking I may need to disassemble some of the A'can games to understand better but… are we sure that there's a sound coprocessor at all? (are games loading arbitrary blobs into some RAM or something?)
Good lord, no need to go off the deep end. I'm just stating that many, far more complex, systems have been RE'd by the MAME team in the past - this one just hasn't had much love. But anyone can run MAME with -debug and see that the sound RAM share has valid 6502 code in it.
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I haven't even blocked various conservatives and various anti-furs, I sure as hell wouldn't block someone simply because of a perceived tone that's easy to misread via text. Relax and let's sort out the A'Can together.
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Regarding what's confirmed and what's not, most of the info in the driver is pretty solid - except, ironically, nearly everything about sound CPU comms, with the exception of there being a 64k shared window between the 68k and 6502. Anyway, lemme push what I've got to the repo.
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