Hey gamedev Twitter, tell me about your job/role!
I'm teaching a class in the near future about game industry roles (in big and small studios) and I want to show students what people do in their own words
RTs appreciated!
After leaving King for medical reasons, I spent two years just puttering around, then worked remotely for Other Ocean on the New 3DS version of Minecraft, almost single-handedly implementing the UI side of things, again with C++. (9/?)
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Lastly, in July 2017 I signed on with Arrowhead Game Studios, where I have been a UI coder, using C++, albeit with a restriction of everything being Plain-Old-Data (POD), so that we can hot-reload the game plugin for an iteration time of about 5-10 seconds. (10/11)
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Finally, in my spare time, I have been a contributor to the MAME emulation project since about 2002. Questions? Need more info? DMs are open. Cheers!
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