Hey gamedev Twitter, tell me about your job/role!
I'm teaching a class in the near future about game industry roles (in big and small studios) and I want to show students what people do in their own words
RTs appreciated!
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There, I used C++ with a smattering of Objective-C, as I primarily helped maintain the console and iOS frontends, as well as fixing core rendering bugs. However, in mid-2013 Mojang came knocking, and so I uprooted my life in the US and moved to Sweden to work for them. (7/?)
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Shortly after the Microsoft acquisition, I felt that things were not going in the direction that had been promised to me by the CEO at the time, and I opted to leave the company. I then spent six months at King working on Candy Crush Soda Saga, also using C++. (8/?)
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