Hey gamedev Twitter, tell me about your job/role!
I'm teaching a class in the near future about game industry roles (in big and small studios) and I want to show students what people do in their own words
RTs appreciated!
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After what I call the "Great 'Hero' Layoff of 2011", when ATVI laid off 500 people across the entire publisher, and a third of the staff at VV, I spent a year trying to make an indie company work with my fellow laid-off friends. (4/?)
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We shipped one Xbox Live Indie Games title (using C# and XNA), and we had one more planned and working, but the garbage collector performance was too poor to reasonably ship it. We also shipped a companion app for a board game using Objective-C, on iOS. (5/?)
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