The most likely reason for OpenGL having the origin located at the bottom-left of the screen instead of the top-left is most likely because the earliest Silicon Graphics workstations rasterized geometry from the bottom up, and OpenGL is a direct descendant of IRISGL.https://twitter.com/gwenckatz/status/1171079679463157765 …
I'm not so sure. Remember that we're talking about late 80's workstations, and CRTs scan left-right, top-bottom, and framebuffers tended to be organized in the same way for easier scan-out.