You need to ask yourself: Are you doing this for Forge, or are you doing this for the Community? Because it seems like shader add-ons like Optifine are doing just fine coexisting alongside Forge. Unless you want to open up a massive rift, I would leave it alone.
Why would now be the time to be preparing for it, if I can pretty much guarantee that any API that you establish now is going to be shot to hell when the rendering code refactor lands? That's the exact opposite of the time to be preparing for, well, anything.
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I was thinking more about stuff we need to have to do proper shaders.
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Unless you want to crank things to 12/10 and have velocity buffers for motion blur and things like that, adding support for post-processing is (in theory) reasonably low-impact.
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