Is anyone from the shaders community willing to work with me to understand what might be needed in forge to natively run shader packs?
This was my take, too. If they're going to finally add a requirement for basic shader support - something I was hired to do but never allowed, because heaven forbid the fewer than 5% of people already having a bad time can't run it at all - then, great. But we should wait for it.
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So, the alleged performance improvements are already in progress in 1.14. the blaze3d engine is a thing now. I'm not sure how different it is from before, but the work is already in progress. I think now is the time to begin preparing for this, even if we're waiting for 1.15.
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Yep. It's being done and you can probably see some early screenshots if you follow searge on Twitter.
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