Is anyone from the shaders community willing to work with me to understand what might be needed in forge to natively run shader packs?
If you do insist on adding shader support to Forge, then I do ask that you get at me. I was supposed to be the person adding native shader support to MC, but I was perpetually blocked because Mojang didn't want to lose the 5% of the player base on anemic garbage hardware.
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At the end of the day, I may be as rusty as a bucket, but as
@mamedev_org's dedicated GPU fella, I still have some decent Java and GPU chops. -
I would like to be able to support direct shaders in forge. It opens up interesting possibilities for mods, if there's proper shader infrastructure right in forge. Optifine is ok, but we could never have a direct dependency there. Additionally, optifine has historically
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