Fact is, not all games had the entire contents of the cartridge on one single IC. In fact, I would wager my next paycheck that a fair few do not. They're split across multiple chips.
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Worse still, different cartridges had different ways of mapping the contents of these ICs onto a given console's bus. Doing a straight-up read of addresses 0 to N can't and won't give you the full contents of the cartridge in any one of numerous rare edge cases.
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What this tells me, more than anything, is that you folks are only interested in backing up the more popular games, the more common games, the ones that are largely in little jeopardy of being lost to bit-rot in the first place.
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Vastauksena käyttäjille @TheMogMiner ja @museumofplay
It's important to keep in mind that this is one tool out of a growing toolbox. Every tool can have its use case. We're not afraid to dump ROMs. I would actually say it's the opposite: we're more worried about those in jeopardy of being lost to bit-rot, which is why we prioritize.
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We've been focusing largely on our at-risk media. We embarked on a pilot project of dumping 100 floppy disks with a Kryoflux, which quickly expanded to dumping over 1700. These aren't retail floppy disks either, these are strictly from our archives.
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Vastauksena käyttäjille @Borman18 ja @museumofplay
I really hate to so consistently be That Guy (believe me, I do), but isn't the Kryoflux ostensibly a closed-source solution that relies on closed-source tools and proprietary formats, where there are equivalent tools that are far more open?
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Vastauksena käyttäjille @TheMogMiner ja @museumofplay
A project like this can take a few years to get off the ground. Tools available in 2015 or 2016 were different than the tools that were available when the project started in 2018. You have to weigh when to do things with the tools that are available, both hw and the manpower.
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Vastauksena käyttäjille @Borman18 ja @museumofplay
That's a fair argument. I can understand that it takes time to evaluate a given toolset, and in the time it takes to evaluate it, newer and potentially better ones can pop up which weren't in the original roadmap.
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Thank you, by the way, for taking the time to actually respond to my arguments and give me valid reasoning behind the choices made, rather than just blocking me or telling me to get bent. It's been educational.
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Vastauksena käyttäjille @TheMogMiner ja @museumofplay
No problem. I try to stay current on all the developments, and really dove into MAME code for the first time a month or two back. It's a good discussion to have, and I want people to feel comfortable enough to reach out when new tools or ideas come up.
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Thanks! For what it's worth, part of the reason for my reaction was the level of detail that folks have gone into just for a relatively junk edutainment console like the VTech VSmile. This is an example of the sort of scan that's been provided with almost every cart dump.pic.twitter.com/t1rB6wYWE1
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Vastauksena käyttäjille @TheMogMiner ja @museumofplay
Totally. I think there is an opportunity for that sort of thing, but it's finding the resources to do it in a safe way. If we get something unique in, it gets photos taken that aren't really any different than that. But those are prioritized higher than a retail game.
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Vastauksena käyttäjille @Borman18 ja @museumofplay
Glad to hear that that's the case. Anyway, you've answered pretty much all of my concerns and questions, and for that I'm eternally grateful. I wish you all the best in your part in preserving history!
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