For openers, we now have proper emulation of the Taito ZSG DSP, which dramatically improves audio in Taito G-Net games, making them nearly identical to released soundtracks. No more tinny audio that skews towards high frequencies!
-
-
Näytä tämä ketju
-
Then, the HLE implementation of Capcom's QSound chip has been updated based on reverse-engineering the QSound DSP's internal code, so the audio from Capcom CPS2 and other games using the QSound chip are dramatically improved, with proper spatialization and reverb!
Näytä tämä ketju -
And at the last minute before the pre-release code freeze tomorrow, contributor 'cam900' has submitted support for the HuC6230 audio chip found in the NEC PC-FX console. Overall, I think
@plgDavid will be quite pleased!Näytä tämä ketju -
On the audio front as well, there's significant progress towards emulating the Akai MPC3000, though the floppy controller is not yet implemented. Apart from audio, Taito's "Operation Wolf" now has proper protection emulation, thanks to its security MCU being dumped.
Näytä tämä ketju -
Oh yeah, I almost forgot the thing I did for this release: Depending on your system and the system you're emulating, some 3D titles will be up to 30% faster. Note that this does not apply to 3DFX-based or PowerVR-based games. However, Namco System 22 is a good deal faster.
Näytä tämä ketju
Keskustelun loppu
Uusi keskustelu -
-
-
Tämä twiitti ei ole saatavilla.
-
0.identifier is a well-established versioning scheme. As for "what's really missing", one can look at something like the Undumped Wiki and easily see that there is quite an enormous way to go until the project can even remotely be considered "done".
- Näytä vastaukset
-
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.