What 40 years of 'Space Invaders' says about the 1970s – and today via @TC_Africahttps://theconversation.com/what-40-years-of-space-invaders-says-about-the-1970s-and-today-97518?utm_medium=amptwitter&utm_source=twitter …
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What's the reason for the player rotating blocks around in Tetris? What's the reason for Pac-Man consuming power pellets? What's the reason for the frog in Frogger to hop across lanes of traffic and a river? What's the reason for knocking out a bunch of bricks in Breakout?
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At the time, video games were inherently pointless. You're looking at the technological equivalent of a Rorschach Test and trying to ascribe meaning to it retrospectively. As a game developer, I don't want people like you to be doing that 40 years from now to what I worked on.
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