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Mirza Beig
@TheMirzaBeig
Interested in changing the world for the better. Software development (inc. serious games), education, etc. C/C++, C#, #Unity3D, and Technical Art/#VFX.
Science & TechnologyCanadayoutube.com/TheMirzaBeigJoined December 2012

Mirza Beig’s Tweets

Full script, including code for Camera canvas: Vector3 screenPosition = Input.mousePosition; screenPosition.z = -Camera.main.transform.position.z; Vector3 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
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1. Add Spring Joint component to GameObject. Rigidbody will be added automatically. Configure as per image. 2. Create new script. Copy-paste code, make sure to include: "using UnityEngine.EventSystems;" and attach. That's literally it! 👌 2/2
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That video is 100% unedited. It's recorded and posted on Twitter straight from the Game View. In case the steps aren't clear (I should have added numerical TMP labels), keeping reading. It's a simple 2-step process! 😁 1/2
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Code4U 👋: public void OnBeginDrag(PointerEventData eventData) { rigidbody.isKinematic = true; } public void OnDrag(PointerEventData eventData) { rigidbody.MovePosition(eventData.position); } public void OnEndDrag(PointerEventData eventData) { rigidbody.isKinematic = false; }
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Some of the most incredible visual effect references are found within the hidden depths of our oceans and the far reaches of space. The natural 🌍 is full of inspiration. 😍 Gotta find more of these...
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Cuttlefish use their amazing color changing ability to "hypnotize" prey.
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Remember these acquisitions? Actual tools that directly and clearly benefited game developers: ProBuilder -> 3D modelling in-engine. TextMeshPro -> Better text rendering + features. Cinemachine -> Massively versatile camera system.
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Neat little feature noticed in #Unity3D: when you delete a prefab it asks you if you also want to unpack existing instances so they don't appear red. Second image shows what happens when you select 'Delete only'. Tested on Unity 2021.3.5f1. 😃
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I'd lose it seeing that kind of interactive water in a AAA title. Reminds me of the oceans from Hitman 2 (but better). 🤯
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NinjaLIVE 1.7 released - sea, sand, volumes and foliage 4K video: youtu.be/UbhPiT_bRR0 #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev
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Using Monkey Island 2 art because this game was part of my childhood. I wonder if I could crop out some of the background and add animations? Moving clouds, particles, swaying trees... oh and shading areas using some kind of volume system or tint map? 🤔
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LEGENDARY. Love how it comes in followed by the shattering on the glass and... well everywhere else after that.
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I've been working on this animation for some time, just to practice using the timeline and animating the camera and lights. Will be posting a breakdown of all the tech I had to make soon. Hope u guys like it! #VFX #MadeWithUnity #RealtimeVFX #Animation #GameDev #Unity3D
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Random point between two circles 🟢⭕️: float radius = Random.Range(radiusMin, radiusMax); Vector3 randomPointOnCircle = Random.insideUnitCircle.normalized * radius;
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Absolutely incredible effect for #unity3d and available to anyone- generously for FREE. Want to check this out since I could probably learn a bunch myself. Mesh voxel'ing via Shader Graph and the trails are insane. BOOST! 👌 #gamedev #indiedev #unity3d #gameart #gamedevelopment
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Hey there👀 Here's a little effect I've made for the previous Real Time VFX challenge with the theme "Level Up" Check the full breakdown on Real Time VFX : realtimevfx.com/t/sorangon-ske Also get the source files on GitHub : github.com/Sorangon/Level #vfxartist #vfx #madewithunity
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Planar dissolve with noise, screen space reflection, maybe ever raytracing, YUM 🤩 #realtimevfx #gamedev
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Burning steel wool makes it heavier. Why? The increase in mass comes from the additional oxygen that combines with iron to form a new solid, iron oxide. Fe(s) + O₂(g) ➝ Fe₂O₃(s) In other words, fast rusting. [read more: buff.ly/2QJ21Bc]
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