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Foundry
@TheFoundryTeam
Creators of pioneering software for creative industries. Tacklers of complex visualization challenges. #ImaginationEngineered
Science & Technologyfoundry.comJoined July 2009

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Ready to amplify your review workflow and try out our Nuke Timeline Tools—Nuke Studio, Hiero, Hieroplayer? Here’s our quiz to the rescue which will give you the best option based on your priorities and working style. Find your match: bit.ly/3ztG9Bm
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Want to add a few years to an actor? 🧓 Or maybe you want to remove a mole? Discover which technique can help you restore and reuse fine details in Nuke whilst keeping the same shading and lighting of a targeted area. Check out this tutorial to learn more
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Want to add another arrow to your Nuke quiver? 🏹 Learn from Josh Parks how to make modifications and adjustments to a CG monster and how to pick up scripts from other artists. This is unlike other Nuke tutorials you may have watched. Find out why 🤓
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The latest version of Flix, our story development hub, is out! 👀 With enhanced studio-wide collaboration and improved automation, Flix 6.5 brings new customizable features so you can have more control over how you tell your stories. See what’s new here: hubs.la/Q01yrQHF0
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Loads of artists coming through! If you love working with Nuke, you still have time to send us an email to socialmedia@foundry.com Be the artist behind Nuke 15 series!
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🚨 ARTIST WANTED We’re looking for an artist to design the hero image for the upcoming Nuke release. You've got until the end of January to apply so, if you think you’ve got what it takes, email socialmedia@foundry.com for more details.
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Say goodbye to pipeline friction with Katana! But if you choose to deploy Katana into your pipeline, what are some key points you need to consider? Check out this article to find out how our look development and lighting tool can help your workflow: bit.ly/3itSQGu
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🚨 ARTIST WANTED We’re looking for an artist to design the hero image for the upcoming Nuke release. You've got until the end of January to apply so, if you think you’ve got what it takes, email socialmedia@foundry.com for more details.
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In Katana 6.0, you get more than six reasons to love it…and counting 🤩 Packed with new features, this release allows you to effortlessly take control of your next project and streamline your creative process. Push the limits of what you can do hubs.ly/Q01vScSQ0
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If there’s one place where you can’t get a ticket for speeding, that’s Mari 6.0! 😎 In this release, the latest enhancements speed up your efficiency, reduce duplication of work and open doors to better organization. Discover what’s new in Mari 6.0: hubs.la/Q01vBqwR0
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Introducing the next generation of Nuke with the first stage of a revamped 3D system that comes equipped with more than 40 nodes and a USD-based architecture improving performance and scalability when working with large scenes. hubs.la/Q01t_qvs0
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This week, we spent two days on MEL’s biggest VP stage where we showed our NRT workflow to Montreal members. This workflow brings together key advancements in lens metadata, machine learning and real-time rendering.
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Sit back, relax and watch this amazing interview with Tom Newbury, Character Artist at ILM, talking about hyper realistic texturing and the techniques he uses. And yes, he’s got a not so secret ace up his sleeve—Mari 🧡 Start watching:
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Considering a career in Product but don’t know whether you have what it takes? Three of our Product Managers had a roundtable discussion with and shared what their roles are all about. Ready to find out which skills companies look for?
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140 hours of work and a combination of Mari, Katana and Nuke went into bringing this character project to life. 🤯 The result? Find out in this interview with Michael Cauchi, Senior Look Development and Groom Artist, and get insights from his workflow:
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Are you ready for the next generation of Nuke? Sign up and be amongst the first to know about the Nuke 14.0 release—you don’t want to miss it.
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