for reference unityscript is used to build the game, not c#
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another thing to clear up: you *can* make changes to the code and build a version of yandere sim with it, so it’s not completely fake i’m just saying that it’s not really a “leak” because someone recompiled this from what was already public
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the decomp was also based on the build from March 20, 2020, which predates this blog post announcing the move to unity 2019https://yanderedev.wordpress.com/2020/04/10/unity-2019-update/amp/?__twitter_impression=true …
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Yeah, decompiled code actually can look weird and different than what the actual code is. Case statements usually get messed up when decompiled.
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From what I've heard, not at all But I also dont watch the streams, so he may have started to, who knows
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Damn... Someone should just make a game about trying to create a yandere simulator game but keep putting it off for as long as you possibly can. You don’t ‘win’ per se, if you can’t keep putting it off any further you just don’t develop the game. End.
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Yanderedev simulator
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There is def something going on with his coding skills through, the game runs horribly
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as shown in the original picture, "17k lines of code, that must execute every 16ms" might just be why
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