Looking at making a custom cooperative strategy game for my kids in the future.
Maybe 4 fixed heroes with unique but simple abilities. Big table with little gray buildings. Space alien types for bad guys. Simple but teaching strategy, math, measurement, special reasoning, etc.
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Could just take Warhammer 40k minis without the rules. The emphasis would be in SIMPLE.
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Replying to @TheBrometheus
I'm thinking a hex board made of random tiles, clear, blocked, or with resources. Combat by moving a piece adjacent to another, resolved by number of pieces of each side that touch, numerically superior side doing 1 damage point to the inferior side. Enemies die with 1 damage.
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Replying to @MishaBurnett @TheBrometheus
Player pieces have 2 hit points. A player piece that loses a hit point can regain it by being on a resource tile for one turn. Abilities are: Warrior: Counts as 2 pieces. Scout: Moves double Archer: Counts as adjacent from 2 tiles away. Knight: Has 4 hit points.
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Replying to @MishaBurnett
Very cool, thank you! These are simple to follow.
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Replying to @TheBrometheus
Kind of like Cosmic Encounter, if you know that game. A very simple mechanic, but each player gets a power that changes one rule.
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Now that’s a good way of phrasing it. 
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