The complaints go that tropes and archetypes are tired and old and no longer interesting. That they constitute lazy storytelling. I assert, though, that tropes and archetypes are not the problem. Shallow application of these are the real issue.
-
-
The best characters do both because the twist forces them to confront their past and mindfully shape their future. And this is why we really need that familiarity. Because the story needs to ring true, and that means we need to know what we believe the character SHOULD do.
Show this thread -
Consistent cries of “It doesn’t make sense that the character did that” arise from too much alienation in the familiarity window. People can predict what should happen for that archetype. They WANT to see it fulfilled. Like a destiny. It’s satisfying.
Show this thread -
So in summation, if you want to appeal to a wide audience: Mind the opposing pull between familiar and new. Provide a familiar entry for your audience. Twist in such a way it makes sense for past and future. Provide dynamic depth without alienating.
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.