> I made an RPG game, a genre that has its roots in Dungeons & Dragons > The entire premise of the game is that the character is neither sympathetic nor relatable > Gamers were confused by this, due to being used to genre conventions > But it's their fault, not minehttps://twitter.com/sebmal/status/1119672745376116736 …
And just in case you still think he’s bitter, he’s totally not because look at his display name.
-
-
I don't know what his display name is.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.