so... one side is a sith character and the other side a jedi?
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Replying to @Deuteriumice
Sort of, not really. The Sith player would build their deck with a number of Sith, and part of their game would involve managing who is the Master, and who is the Apprentice. The longer the Master is in play, the more powerful he gets but...
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Replying to @Akaagentshades @Deuteriumice
Leaving him in play too long risks discovery and eventually the Apprentice has to kill him and take over, drawing a new Apprentice from the deck. Meanwhile the Sith player has to advance plots to try to subvert the republic/Jedi player.
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Replying to @Deuteriumice
It's been brewing in my head for a while. The Jedi would be unable to directly attack the Sith unless discovered, but they play less as specific Jedi and more as the Order/Republic as a whole, trying to build a prosperous galaxy while overcoming threats played by the Sith player.
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Replying to @Akaagentshades @Deuteriumice
There's also be a little tracker or set of tokens representing clues that the Jedi player can collect based on things the Sith does or cards in their deck. Get enough, and one of the Sith is revealed and can be attacked (another reason for the Sith to cycle Dark Lords)
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Replying to @Akaagentshades
I'm liking this, and for some reason I keep envisioning this somehow like netrunner
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Replying to @Deuteriumice
Netrunner is a source of inspiration, though not initially since when I started thinking about it I'd never played NR. I love how it's not yet another direct battle card game, it's more about card interactions and planning/plotting.
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Replying to @Akaagentshades @Deuteriumice
But, it will probably just remain a little pet mind project of mine because I don't have the licenses or resources to get it made, haha.
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Yes indeed.
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Well, I have general ideas but extricating them from Star Wars will be necessary haha. Everything I have is pretty explicitly about Jedi/Sith, even the mechanics so far.
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