part of your problem is these are not the same lense lengths. The one on he left was shot with a portrait lens. Right with wide.
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better shot for comparison and yea they got the zygomatic arch wrong badly.
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Holy jumping mother of god....So let me get this straight, the real-life person = Goddess, game version =
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When you thought you were giving your likeness to Kojima, but they turn out to be Bioware.
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Feminazi game design 101...
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When it's possible to make characters like Yennefer, there's no excuse for such shoddy designpic.twitter.com/DB7MsB3Dsr
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And the Witcher characters probably took a lot less time and money than Bioware had
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I really thought BioWare had already reached peak awful with Dragon Age Inquisition, holy shit.
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Oh my god. Remember when Yvonne Strahovski was the voice/likeness of Miranda?pic.twitter.com/NKXT1lm2U8
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wow, that is a lot closer.
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Mass Effect 2 came out in January 2010 and development started in early 2008. The OLD BioWare.
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I still can't get over how terrible the eyes are for Andromeda model. It's awful.
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Jayde Rossi, while not nearly as hot as Yvonne, is still quite pretty. How did they make her ugl?
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I don't care if she's not attractive. I do care that she doesn't look human though.
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Exactly. Even the models in Knights of the Old Republic, a game made in 2003 (!), look more human!
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Bioware's recent success is indeed evidence that no one cares about the quality of their work.
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It just might be that designing characters that fill your penis with blood is not the same as quality.
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It's an absolutely terrible deign. The skull isn't even lined up properly
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