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Did you know nearly all music in China was illegitimate in 2011? Today, less than 4% of music in China is pirated. Read how Tencent's contributions helped transform a market dominated by piracy into an environment where artists and labels could thrive. https://bit.ly/2Ri3Mqs
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Congratulations to
@TencentGames TiMi Studios@timistudios for winning best developer at the Mobile Game Awards organized by Pocket Gamer for their work on Activision's Call of Duty: Mobile. Exciting games to come, stay tuned! Recent interview by@pgbiz:https://bit.ly/38rAE5NHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Great news for parents and children in China! We are extending our strategic partnership with
@LEGO_Group to offer more creative and safe digital play experiences for Chinese children, and to stimulate their interest and imagination.#TencentGamespic.twitter.com/b0DpCFu0tiHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This year, we will focus on empowering business ecosystems and opening up more capabilities for developers including live-streaming. Read more: https://www.tencent.com/en-us/articles/2200946.html …
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Excited to celebrate the 3rd anniversary of
#WeChat#MiniPrograms! In 2019, Mini Programs has generated over 800 billion RMB total transaction value and attracted over 300 million active daily users.pic.twitter.com/2EZdKg77ZH
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Keep up with the latest on Mini Programs, WeChat Work, WeChat Pay and more - all to be revealed at WeChat Open Class PRO 2020 in Guangzhou today. Check back for updates!
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Tencent
#AI Lab's paper revealed how our learning-based model defeated pro teams in Honor of Kings. https://bit.ly/2rsNLE4 The insights can be used to develop systems capable of solving some of the toughest challenges in the real world! https://bit.ly/39arpYG via@VentureBeatHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Tencent 腾讯 proslijedio/la je Tweet
The signing of the agreement with Tencent was conducted by Mr Chris Chan, President of the Global Esports Federation, and Mr Edward Cheng, Vice President of Tencent, who will also serve as a Vice President of the GEF.pic.twitter.com/CzPNXOG4WF
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As one of the founding members of Global Esports Federation, Tencent supports the future development of the esports ecosystem, with the aim to connect the sporting community, from amateurs to enthusiasts, across the globe. Read more: https://www.tencent.com/en-us/articles/2200936.html …pic.twitter.com/BP8rhPFglX
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Esports today has become an attraction to global enthusiasts, a bridge between different languages and cultures, and a connection between us all.
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Co-developed with
@ATVI_AB,#CoDMobile broke records - exceeding 100 million downloads within a month of launch, one of the biggest smart phone game launches ever.https://twitter.com/timistudios/status/1205327830663303168 …
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"Whether because of the appeal of mobile payments, or its use of QR codes, or the sheer convenience of not having to keep track of your 100th password, the WeChat model offers some undeniable improvements."https://nyti.ms/2ObaVGj
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The thriving game market opens up huge economic opportunities. "Game development creates direct and supporting job openings, from design and creative, to localization and translation," said Vincent Wang, Head of PUBG MOBILE at Tencent Games
@ondxbfest@PUBGMOBILEpic.twitter.com/NSfYjiSxaU
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At
@ondxbfest held in Dubai, Vincent Wang, Head of PUBG MOBILE at Tencent Games and Jim Liu, Expert Lecturer at Tencent Institute of Games shared how#games could potentially enhance education, create job prospects and drive technology innovation.pic.twitter.com/OvBcjYFSm8
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"Tencent is more diversified in its revenue streams, allowing it to avoid relying on one business amid an economic slowdown." https://www.bloomberg.com/opinion/articles/2019-11-13/tencent-earnings-show-it-s-not-alibaba-and-that-s-good … via
@bopinionHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#FinTech and Businesses Services grew 36%, highest among all sectors, attributed to increased daily active consumers and number of transactions per user, as well as revenue growth from cloud services as a result of penetration in key verticals.pic.twitter.com/EXEfEtI6Mz
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One year since we announced our strategic organizational upgrade to embrace the
#IndustrialInternet. Check out the progress we have made.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Our total revenues in Q32019 were RMB 97.2 billion (USD13.7 billion), seeing a 21% YoY growth. Read
#Tencent 2019 Q3#Earnings Release here: https://bit.ly/2qQ2oAvPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
One year since we announced our strategic organizational upgrade to embrace the
#IndustrialInternet. Check out the progress we have made.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
On our 21st anniversary, we are proud to introduce Tencent’s corporate culture v.3.0. Our new mission & vision is "Value for Users, Tech for Good", guided by our updated values of "Integrity, Proactivity, Collaboration and Creativity".
#techforgood http://www.tencent.com/en-us/articles/2200913.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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