Tweaked the contrast and left it running (sadly at a low resolution) over lunch so it's ironed out the graininess.pic.twitter.com/dHv3gEmBkL
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Tweaked the contrast and left it running (sadly at a low resolution) over lunch so it's ironed out the graininess.pic.twitter.com/dHv3gEmBkL
Another contrast-tweaked shot, but a shorter, grainier render. I also fixed a bug that was limiting the radiosity, so now the clouds in the shadow look much more realistic.pic.twitter.com/JmgZN4yQH3
Added another octave of noise to the clouds to make them more detailed.pic.twitter.com/tG9DAe41G0
Ominous and beautiful. What kind of frame rates are you getting?
It's not realtime - it's a monte carlo renderer. These high res (2560x1440) shots took a couple of minutes, but the lower res ones were a few seconds.
Beautiful!
Amazing! There's a story here.
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