Dude that’s awesome!
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Amazing. I didn't realise you could have different particles collide with each other in Niagara, is that hard to set up?
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I hope to make it easier for everyone in the future! Atm, you inject each particle into a 3D grid, each particle queries the neighboring grid cells to find which particles are nearby and then collision constraints between them are solved. The goal is to make it a few clicks :)
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Getting huge Spiderman 3 sandman vibes at the beginning of that. Looks soo good!https://www.youtube.com/watch?v=to29LvuColU …
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Holy guacamole!...
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I can’t wait to see what other simulations we can run on the grid. I feel like I need to make a cloth system from it and use other particles to produce volume preservation.
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Cloth, soft-body dynamics, magnetic fields and other areas sound really interesting to me too!
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